10% more Skill Effect Duration. 12% increased Mana Reservation. Craft +2 support gems on both bows and recombinate. Life: 1. 2. Ensnaring Arrow totems are also used to slow enemies movement speed, increase your projectile damage, and make enemies take bleed damage as though they' re moving which is a major damage increase. Blood and Sand : (D) Spells deal 70% inc area dmg while in Blood Stance. Blink Arrow Attack, Minion, Duration, Movement, Travel, Bow. As soon as you hit, your attack deals damage, and the target must make a strength save or be restrained. When you are near a rare or unique enemy, the minion will occasionally grant you a buff giving significantly increased Damage, Attack Speed, and Movement Speed, reducing the Damage you take, and causing Bleeding Enemies that you Kill to Explode, dealing 10% of their maximum Life as. The focus is mostly on Void Sphere, Gorgon's helmet, and area/duration/cdr/curse to support them. In 3. Skill functions and interactions. A Large or larger creature has advantage on this saving throw. The tether breaks when the enemy moves out of its area of effect. Split Arrow Attack, Projectile, Physical, Bow Level: (1-20) Cost: (6-10) Mana Attack Speed: 110% of base Projectile Speed: 3260 Fires multiple arrows at different targets. Ensnaring Arrow Blade Blast: Frenzy Cold Snap Blood Rage Righteous Fire Tempest Shield Arctic Armour Desecrate Herald of Ash Herald of Ice Herald of Thunder Herald of Agony Herald of Purity Seismic Cry Brand Recall Wave of Conviction Flesh and Stone Summon Skitterbots Ensnaring Arrow Arcane Cloak Blade Blast Ancestral Cry: Frenzy. 00 sec Critical Strike Chance: 6. So a few buffs for bows in general, new toy in VLA, and excellent clear mechanically with a premier VC abuser. Ensnaring Arrow: Anomalous Greater Multiple Projectiles: Anomalous Mirage Archer: Divergent. Curse Mastery. Ensnaring Arrow (Use against single targets) Equipment: Long Bow -> Recurve Bow (Level 18) If you have a Blacksmith's Whetstone, then you can use the physical damage recipe. Knockback is quality of life, void sphere and chill with. 100% increased Evasion Rating from Equipped Body Armour. One way is by using it manually on a bow, or alternatively using Maloney's Mechanism or Replica Maloney's Mechanism to trigger the Ensnaring Arrow. Cursed enemies take (10-35)% increased. Level: (1-20) Cost: (14-20) Mana. It's a debuff you whack on something so your other damage sources deal more damage. Increase bonus of stacking strength from 1% per 10 str to 3% per 10 str. Speaking of Manaforged, drop Ensnaring Arrow, since you have pierce (which is the correct way to have proper returning arrows on single target), you don't gain the increased damage from it. After the arrow hits, smaller bolts snake out from the target toward nearby creatures. Superior Manaforged Arrows will trigger at 300% of Ensnaring Arrow cost, which is 14x3=42 mana. Burning Arrow. Ensnared enemies always count as moving, and have less movement. Ensnaring Arrow. 1. In either case its just persistent knockbacks; I'm going to try SB at some point between 1. Last bumped on Sep 11, 2022, 7:04:58 PM. inskilledprogrammer • 3 yr. 10% increased Movement Speed if you haven't taken Damage Recently. Temporal Chains. Void sphere pulses draw in mobs towards the center, making the mobs group up in a giant cluster. Pathfinder with evasion-tree and chill-mastery gives easy 24% chill on ensnaring arrow and void sphere as long as you deal any cold damage with those skills. Release to fire it, leaving spore pods in its wake. The Ensnaring effect only happens on the final target, and since returning projectiles have infinite pierce, the game can never assume that the target it just hit would be the final target, unless it just so happened to hit on the very last frame that projectile existed. Fixed the Non-ailment chaos dot mods into Chaos dot mods (they simply changed some time ago). Mana Mastery. Primal Arrow Quiver and Broadhead Arrow Quiver are also very good base types. Hello, this video is only for demonstration purposes to show that even if void sphere is nerfed, nothing catastrophic will happen to this build. 53k-ish eHP with armor, evasion, capped suppression and a big ES layer. Increased Area of Effect Support 99%. 60 sec Critical Strike Chance: 5. Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds. The tether breaks when the enemy moves out of its area of effect. 50% of Physical Damage Converted to Lightning Damage Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. Raine_Live. I figured totems couldn't be triggered, but I didn't know Barrage. Tree Preview. The lab enchant that has the projectiles fall in + sign (perpendicular lines) helps with this - but as the person you responded to mentioned, the real star is ensnaring arrow. 2. Level 98 CI MoM Ensnaring Arrow Elementalist 3. Which Bow base is the best or does it matter too much?Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. Any additional arrows stuck to the enemy after the first one will add its damage to the explosion. 21 - where we will be getting a ton of buffs. 00% Effectiveness of Added Damage: 95% Requires Level 34 Create a Tornado that hinders and repeatedly damages enemies around it. Divergent Ballista Totem. alrdy got sustain of frenzy even on single target looking for some aoe or good single target spell that hits alot of times for life gain on hit/blind. Ensnaring strike is cast as a bonus action. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. Anomalous Ensnaring Arrow is an Alternate Quality gem of Ensnaring Arrow. Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. Used it on my Puncture Gladiator and it was very smooth. Snipe is a channelling bow attack skill. Just use what feels better to you. 00% Effectiveness of Added Damage: 260% AoE Radius: 15 Requires Level 12 Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages. The most consistent way to have your bleeds proc for any bleed build in this case would be having ensnaring arrow. It's Linked to Maim, so it also causes enemies to take 14% increased Physical Damage. Level 97 (120 passives)Acquisition. Ensnared enemies always count as moving, and. Scourge Arrow Attack, Projectile, Channelling, Chaos, Bow Level: (1-20) Cost: (4-5) Mana Attack Speed: 190% of base Attack Damage: (28-35)% of base Effectiveness of Added Damage: (28-35)% Requires Level 28 Channel to infuse an arrow with chaos, gaining stages while it is held. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. Most of these effects scale with the monster's maximum life. Personally, I think it's cool that CC builds work for this content, but I dislike that most of the normal stats you care about in the rest of the game (e. Path of Exile - Echoes of the Atlas 2021 - Ensnaring Arrow skill. Enemies standing on the caustic ground. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. Level 69 (92 passives) Acrobatics. It's properly just better using ensnaring ballistics with puncture as your main skill. Blink Arrow is an active skill gem. And then there is the Temporal Rift, which allows you to warp back where you came from. 222 per. 1. 2. That's nearly 60% more damage than puncture, and I'd absolutely call that worth. EDIT: Okay, apparently I missed the part about ensnaring arrow only ensnaring the "final target. I've tried an elementalist and pathfinder. He returns five years. Last edited by wishdropper on May 26, 2022, 6:45:30 AM. " gojirra • DM • 9 yr. Second Wind Support 95%. Enduring Cry - Increased Duration - Vaal Molten Shell - Second Wind . Steelskin is a choice between better buff or more reliable upkeep, your choice. As written Ensnaring Strike is, "The next time you hit a creature with a weapon attack before this spell ends, [effect]. That can be true if you don't take Ironwood on the skill tree. After 4 attacks with Lightning Arrow I will have spent 11x4=44 mana, which causes Ensnaring Arrow to trigger. If the target succeeds on. 傷害效用 : (140 to 175)%. Greater Multiple Projectiles Support 98%. I trigger them with ensnaring arrow which then triggers frenzy via manaforged link. 每次誘捕對普通或魔法敵人套用 -40% 更少移動速度. The clone is a minion that uses your bow and quiver. Auras from your Skills have 10% increased Effect on you63%. Vaal Lightning Arrow can be obtained by Vaaling the gem and it provides a nice burst of single target damage. 被誘捕的敵人視為移動中,且試圖逃脫誘捕時有較少的移動速度。. Tabula. Brutus Royale returns Dec 22, 2021 and Dec 29, 2021 @ 3PM EST for 24HoursRoyale Clips. I'm just getting started (only level 45) but it uses bleed to very strong effect. Only way to utilized the new ensnaring arrow is having 0 global pierce and. ago. Lightning Arrow Attack, AoE, Projectile, Lightning, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (130-154)% of base Effectiveness of Added Damage: (130-154)% Projectile Speed: 3260 Requires Level 12 Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages a number of surrounding enemies. Probably not worth running. "The priority is pierce > fork > chain. Explode. I show 2 arrows at a time because I have a deadeye ascend point that gives an extra arrow. 15% increased maximum Life if there are no Life Modifiers. Ensnaring Arrow has 20% increased Debuff Effect: helmet 100 default 0: Enchantment Ensnaring Arrow Debuff Effect 2: Eternal Labyrinth: Ensnaring Arrow has 30% increased Debuff Effect: helmet 100 default 0: Enchantment Essence Drain Damage 1: Merciless Labyrinth: 25% increased Essence Drain Damage:10% Chance to Inflict Cold Exposure on Hit with Cold Damage. ↖ Boost your survivabilityEnsnaring Strike states the following (abridged for brevity): The next time you hit a creature with a weapon attack before this spell ends, a writhing mass of thorny vines appears at the point of impact, and the target must succeed on a Strength saving throw or be restrained by the magical vines until the spell ends. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. Life: 1ㆍ. Trigger skill gems now cost mana. it'll follow the same rules as most everything else that triggers. Snipe is a channelling bow attack skill. That way you ignore the cooldown and scale damage with attack speed, so you can just use another copy of LA in your MA link. Works fine when I take drillneck off, can't 100% say for certain that it's working against multiple targets (the tethers are a bit hard to see. 60% critical strike chance and. magical effect. Multiple Totems. Ensnaring arrow + void sphere. Central Park in Burnaby. +50 to maximum Life51%. This Skill has to be cast once in a while and it will be then triggered automatically by your Mirage Archer. Bow: Adds +1 to maximum shrapnel balista per 200 str. Fire Exposure you inflict applies an extra -5% to Fire Resistance29%. The effect will carry over to your Ballista when you switch Main Skill back to that. Might sound weird because Fury Valve makes it impossible to use ensnaring on a single target but it does increase the clearspeed against packs with both skills. Select Primary Class (Optional) (If a primary class is selected, this will set the optimal path to the path with the highest possible number of gem unlocks for that specific class, while optimizing the rest of the classes required. Puncture Attack, Projectile, Duration, Melee, Strike, Physical, Bow Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)% Requires Level 4 Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Requires Level 16. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. This will stop your arrows from firing in a cone, and instead make them fire in sequence. We don't have the gem info yet so this could end. Since you only need to fire once for the totems to begin their channel, I just drop a couple and then use ensnaring arrow as needed. The secondary arrow from Tornado Shot has had its effect changed. Enemies standing on the caustic ground take chaos damage over time. Ghost Dance. If I understand correctly, this is useless for a bleed build, because such builds don't. Level 90 Crit Ensnaring Arrow Deadeye 3. Ensnaring arrow is a powerful debuff. This is why people are interested in manaforged arrow to automate spells like Asenath. a Gracile ensnaring cells (false colored magenta) are present in the tentacle tips of both wild type (N = 5) and NvSox2 mutant (N = 4) animals; small piercing cells (blue) are only in wild types. The snare will break if they leave the. Princess Park in North. Action, Adventure, Crime. Raine_Live. You can trigger it with manaforged arrows. Use it to slow enemies as well as Cull them with Culling Strike Support . . Frenzy does its thing once per attack, and Ensnaring Arrow does its thing once per projectile. I like my Manforged with Ensnaring Arrow, Culling Strike, and Bonechill, since the ensnaring arrow should deal some cold damage and chill the enemy. Which is whetstone + magic or rare rustic sash + weapon (recurve bow) Anything else you find Bandit: I personally prefer Alira while leveling. EnemyExplode. The target takes 4d8 lightning damage on a hit, or half as much damage on a miss, instead of the. 12% increased Mana Reservation Efficiency of Skills45%. I think if you shoot two or more arrows the skills does not work properly. 5% increased Attack Speed Fires an additional Arrow 1% increased Damage Deals (100-119)% of Base Attack Damage Fires. Superior Manaforged Arrows will trigger at 300% of Ensnaring Arrow cost, which is 14x3=42 mana. Split Arrow/Puncture Bleed Bow Gladiator" is the one I'm referring to. With each Galvanic Arrow fired, lightning will burst from your bow. The enemy has less movement speed and takes increased damage from projectile hits and is always considered moving while ensnared. Pathfinder - Very high evasion. Lightning Arrow Attack, AoE, Projectile, Lightning, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (130-154)% of base Effectiveness of Added Damage: (130-154)% Projectile Speed: 3260 Requires Level 12 Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies. You can use the chest that way for the pierce, but dont think you can. 12% increased Mana Reservation Efficiency of Skills. An enemy can have up to three ropes attached to it, each applying a separate speed multiplier. Ensnaring Arrow Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. g. Ensnaring arrow and pierce mechanic problem. Void Sphere is used to hold mobs not kill them. My other build guide. ES: 1174L Ensnaring Arrow. The enemy has less movement speed and takes increased damage from projectile hits and is always considered moving while ensnared. It doesn't really start to impact your health until. Ensnaring arrow seems like it was designed to help with stationary enemies, or if you didn’t want to run from something to get the extra bleed. Shaman's Dominion - Anointment is pretty straightforward for this build in my opinion, as Shaman's Dominion represents too much damage for the modest oil cost of Clear, Azure, Silver. Weapon swapping for adrenaline can be annoying for sure, that's why we mentioned Deadeye in the guide for SC players. -Added Ensnaring Arrow as source of DPS since other spells are now automated (only need 1 stack on enemy for extra damage)-Spell Suppression will be 101% - always on (Hyrri's Ire gives 30% spell suppression according to early patch notes + 71% from base)-Take Ghost Shroud for extra eHP recovery (ES source from Voidfletcher +. Level: 1–20. Even though Vengeant Cascade was nerfed, the introduction of the Returning Projectile support gem kept this build super fast and strong, which caused most of the players to choose it. Ensnaring Arrow - Mirage Archer - Greater Multiple Projectiles / Flame Dash Immortal Call (Lvl 1) - Cast when Damage Taken / Summon Flame Golem - Combustion. 8% increased Damage for each of your Aura or Herald Skills affecting you38%. And we also hope to get the maximum cold defense, the highest line is 90%. Rain of Arrows Attack, AoE, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (48-60)% of base Effectiveness of Added Damage: (48-60)% AoE Radius: 24 Requires Level 12 Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Level 20. Spoiler. Attack, Projectile, AoE, Bow. - Ensnaring Arrow (Quiver) - Intimitate (Gloves) - Feeding Frenzy (Quiver) - Flesh Offering (CODT). Intensify Support 96%. Explosive Arrow is a bow attack skill that fires an arrow which sticks to an enemy or wall and detonates after a duration, dealing fire area of effect damage. Specifically the "7. Metadata Item class: Cosmetic Item Metadata ID: Metadata/Items. Ensnaring Arrow Ensnaring Arrow Attack, Projectile, AoE, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (140-175)% of base Effectiveness of Added Damage: (140-175)% Requires Level 16 Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Mirage Archer Support 84%. Mirage Archer Support summons a Mirage that casts supported skills periodically for you. This will give frenzy charges, Power charges, 20%increased dmg taken and cull. Level 100 Ensnaring Arrow Champion 3. Damage for Maping is fine, juiced Expedition encounters can take some time. I think the graphics is broken and the skill is broken itself. Ensnaring arrow slows enemies down. Speed and duration. ago. Soon as I put on a drillneck, suddenly I can't hit a boss with ensnaring arrow. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. . Right click to remove from a socket. Ensnaring arrow is just broken for bleeds and without it, bleed builds do zero damage. Corrupting Fever Spell, Duration, Physical Level: (1-20) Cost: (78-520) Life Cooldown Time: 1. So a few buffs for bows in general, new toy in VLA, and excellent clear mechanically with a premier VC abuser. The clone is a minion that uses your bow and quiver. Ensnaring Arrow Ensnaring Arrow Attack, Projectile, AoE, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (140-175)% of base Effectiveness of Added Damage: (140-175)% Requires Level 16 Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Byrne Creek Ravine Park in Burnaby. Deals 4d8+2d8. . The key is to get to cap block, spell block, spell dodge and then have as much evasion as possible. Differences: Elementalist - Somewhat lower evasion, like 68% chance to evade. Explosions are considered secondary damage. Galvanic Arrow Lightning, Attack, Projectile, AoE, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (80-99)% of base Effectiveness of Added Damage: (80-99)% Projectile Speed: 3260 Releases arrows along with a burst of lightning which damages all enemies in a cone. 0Explore economy and build overviews for the action role-playing game Path of Exile. Leveling and League start:Ensnaring Arrow is a new bow utility skill that fires a single arrow. Ejército Nacional 216, Piso 8 Delegaci¢n Miguel Hidalgo Col. 12% increased Mana Reservation Efficiency of Skills44%. 10% more Skill Effect Duration. it'll follow the same rules as most everything else that triggers. do you think there is any chance that the mirror/blink arrow summons would be juiced by the extreme mana cost scaling? MA is the best link for this skill as a secondary debuff. Ensnaring Arrow 4-Link. Defend with 120% of Armour against Projectile Attacks. Gives 60-120 str and 1% chance to block attacks per 50 str. Other good mods are Projectile Speed, Attack Speed, Damage with Bow Skills and Flat Elemental Damage. Your attack summons thorny vines that possibly Ensnare your target. I was looking at ways to scale this, and thought of ignite and mirror arrow/blink arrow stuff. Phase Run. The secondary arrow no longer leaves a permanent arrow in the environment. I know it's not good with pierce / fork / chain. lastly ensnaring arrow provides 75% less movement speed making mob movement extremely slow. We ran Grace, Haste and Defiance Banner. 1 and 2k. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. This gives you massive life gain on hit from stormrain. I haven't started using ensnare yet, but it has the ensnaring arrow setup up that you mentioned included in the build. Ensnaring Arrow Ensnaring Arrow Attack, Projectile, AoE, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (140-175)% of base Effectiveness of Added Damage: (140-175)% Requires Level 16 Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Poacher's MarkSpell, Duration, Curse, MarkLevel: (1-20)Cost: (16-33) ManaCast Time: 0. Due to the slow attack rate of these types of builds crimson dance would be worse for damage. 1 and 2k. Manaforged arrows seems a little strong, with it being 1% more damage per uncapped manacost, using a build similar to manabond Hierophant you can easily hit 3-5k mana cost, which is 3000-5000% more damage making it hit really hard, you wont be shooting many of those arrows becouse of the insainly high mana cost. EQ bleed builds rely on big exerted attacks to put a large bleed on an enemy then swapping to a bow to use the ensnaring arrow debuff to maximise damage. Test 2: - 18 cost skill triggered immediately by 43 cost active skill + 14 cost triggered skill - no. ago. The addition of +2 proj on tree along w/ Deadeye +2means that you can ditch GMP/LMP for clear, Vengeant Cascade + LA mechanic makes for exceptional coverage. I'm at 117m bleed in 1 hit. 12% increased Mana Reservation Efficiency of Skills. This could be easily fixed by just having Ensnaring Arrow not being able Chain, Pierce or. Cannot modify the skills of minions. Enemies you Curse are Hindered, with 15% reduced Movement Speed. All of your bow attacks will now spawn Tornado/hydrosphere on hit. " That doesn't require a complex, realistic analysis to figure out how the spell works. 50 sec Requires Level 4 Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. 22 due to Vengeant Cascade Nerf and Removal of Crucible Bows, no league start meta change, best scaling league starter build with endless upgrades, easy ranged playstyle, fastest map clearing league starter, great single target damage with Artillery Ballista. Puncture Attack, Projectile, Duration, Melee, Strike, Physical, Bow Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)% Requires Level 4 Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Use it to slow enemies as well as Cull them with Culling Strike Support . When the arrow lands, you are teleported to it and a clone is summoned at your old location. The secondary arrow no longer leaves a permanent arrow in the environment. Arrow of Piercing is ideal for hitting. This is great for bosses that aren't very mobile. But its not limited to bows/range - just more difficult to automate a hit per second with melee. In either case its just persistent knockbacks; I'm going to try SB at some point between 1. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. Ensnaring arrow doesn't. 2: Fixed a bug where Tornado Shot would hit the same monster multiple times when it chained or returned. Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Using a bow for Ensnaring Arrow single target, and Storm Brand hextouch for vulnerability. For the next minute, you can maintain concentration while you try to hit a creature with a ranged attack. mirror arrow manaforged arrows Manaforged arrows seems to have kinda yoked numbers of damage effectiveness. 22. Quality 23 23Rain of Arrows Attack, AoE, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (48-60)% of base Effectiveness of Added Damage: (48-60)% AoE Radius: 24 Requires Level 12 Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Frenzy/Ensnaring Arrow-> Mirrage Archer-> Pierce Support-> Curse On Hit Support-> Assassin's Mark-> Increased Critical Strikes Support I use Frenzy because of attack speed and movement speed, Ensnaring Arrow will increase clear speed if your ballistas do not oneshot mobs for some reason ( T16 x5 Delirim orbs i am looking at you )Ensnaring Strike. CheapBunny Build Guides. 50 secRequires Level 24Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. An enemy can have up to three ropes attached to it, each applying a separate speed multiplier. It takes quite some time to. Goratha's Lightning Arrow Champion. My build tree has a few proj speed node to make sure the arrows get there faster and im using ensnaring arrow to limit movement speed (also, ensnaring arrow give +dmg, no reason not to use it). So it's not possible to cancel the pierce. 2: Fixed a bug where Tornado Shot would hit the same monster multiple times when it chained or returned. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. Ensnaring Arrow : (D) Ensnared enemies take 35% inc spell dmg. Ensnaring arrow with any pierce or chain is useless. I think it's a bit better than Storm Brand. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. The first manaforged setup is Frenzy + Ensnaring Arrow + Cull. Gear Setup. Additional projectiles will reduce the time between each. Huge chill and shock effect. Op was talking about the Bleed Bow Gladiator Archetype - ice. Now has a 250% Cost and Reservation Multiplier. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. A rare quiver can also provide a lot of damage over time multiplier, which is very good for ignite when combined with the bonus from Widowhail. Im just gonna use manaforged to trigger cull/Power Charge on crit linked frenzy and ensnaring arrow. 8% increased Damage for each of your Aura or Herald Skills affecting you39%. Type: Constant. 00 secCan Store 1 Use(s)Cast Time: 0. Sniper's Mark Spell, Curse, Mark Level: (1-20) Cost: (16-33) Mana Cast Time: 0. +25% to Critical Strike Multiplier against Unique. The enemy has less movement speed. 0Enemies affected by Ensnaring Arrow Ensnaring Arrow Attack, Projectile, AoE, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (140-175)% of base Effectiveness of Added Damage: (140-175)% Requires Level 16 Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. 1% increased Fire Damage Place into an item socket of the right colour to gain this skill. The build uses 3 major skills: Split arrow for clearing, Puncture for Bossing and Ensnaring Arrow linked with Ballista Totem for huge boss damage buff. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. Enemies you Curse are Hindered, with 15% reduced Movement Speed. On the first bow I got minion life/damage and kept the +1 gems. lastly ensnaring arrow provides 75% less movement speed making mob movement extremely slow. Bow, Support, Trigger. The other supplementary Bow skill will be Frenzy and Ensnaring Arrow - to generate Frenzy and Power Charges and to Ensnare enemies. Temporal Chains. Grasping Arrow. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. Ensnaring Strike is a Spell in Baldur's Gate 3. 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour31%. I would conclude the average hit number is about 4. 00 sec. The quiver can be found really fast with some map tier 1 magic find (Manni has some good atlas trees for it). Bow Mastery +100 to Accuracy Rating per Green Socket on. This support gem will automatically fire two arrows - Frenzy arrow and one Ensnaring arrow - when the linked skill spends 300 mana. By using mines I can get around the slow cast time. Curse Mastery. You only need to channel one snipe and once the bleed is on, you just spam ensnaring arrow to keep up the rupture stacks. Life: 2,916 87%. Anzures 11590 Ciudad de México, D. For me this was Level 3 at Level 90. Awakened Elemental Damage with Attacks Support - Is a major unconditional damage boost and at maximum level grants immunity to elemental reflect. 0. Ensnaring Arrow Blade Blast: Frenzy Cold Snap Blood Rage Righteous Fire Tempest Shield Arctic Armour Desecrate Herald of Ash Herald of Ice Herald of Thunder Herald of Agony Herald of Purity Seismic Cry Brand Recall Wave of Conviction Flesh and Stone Summon Skitterbots Ensnaring Arrow Arcane Cloak Blade Blast Ancestral Cry: Frenzy. Arrow Dancing. Curse Mastery. You. Culling Strike Support makes supported skills kill enemies with 10% or lower life immediately on hit. Weapon Configuration. Lightning Arrow is much worse in PoE 3. Bleed Split Arrow / Puncture", as well as "2.